Official move labels / Bond and item slots

Pokesurvivor move controls and slot rules

Bonded moves fire together and take one slot. Only one held item can be held.

Use the official input labels to switch a move. Acquisition, capacity, evolution and optimal choices remain unresolved.Use the official input labels to switch a move. Acquisition, capacity, evolution and optimal choices remain unresolved.

01 Switching a move

The official keyboard labels give 1–4 for selecting a move and Q/E for cycling moves.

Mobile controls: tap a move to switch. The official entry also asks for landscape orientation and dragging a finger to move. Read the full touch-input scope; specific devices and browsers have not been tested.

Input selection is separate from learning or evolving a move. Move evolution, buff choices, a full move inventory and current-build strategy remain unresolved.

02 Bond slot behavior

Bonded moves fire at the same time and occupy a single slot.

That is the behavior explicitly described by the official Bond interface: simultaneous firing and shared slot occupancy.

This describes what a bond does, not how to acquire one. A rift trigger, a four-move cap, total capacity and optimal combinations are not verified current mechanics here.

03 One held-item limit

The official item-choice interface says only one item can be held.

This is the supported slot restriction. It does not establish whether or how an item can be refused or replaced, the effects of individual items, or the best item to choose.

Refusal, replacement steps, current item effects and choice optimization remain unresolved.

For a different kind of upgrade, see which partner an upgrade benefits. For movement and pause labels, return to the controls guide.